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AI Insights · Timothy · July 2022

Top 5 iOS Games in the US for Q2 2022

Discover the performance trends of the top five iOS games in the United States for Q2 2022, including weekly downloads, revenue, and active users.

Top 5 iOS Games in the US for Q2 2022

In Q2 2022, the top five games on the iOS platform in the United States showed varied performance across weekly downloads, revenue, and active user metrics. Here’s a closer look at the trends for Candy Crush Saga, Roblox, Royal Match, Clash of Clans, and Pokémon GO.

Candy Crush Saga from King saw a consistent increase in weekly revenue, starting at approximately $5.3M at the beginning of April and peaking around $5.8M by the end of June. Weekly downloads fluctuated, beginning the quarter at 147K and decreasing to 111K by the end of June. The game maintained a strong user base, with weekly active users ranging from 1.4M to 1.6M, peaking mid-quarter.

Roblox by Roblox Corporation experienced a dynamic quarter with weekly revenue starting at $6.5M and dipping to $4.3M in early May before rebounding to $6.3M by the end of June. Weekly downloads saw a notable rise from 315K at the beginning of the quarter to 366K by the end. Active users remained robust, increasing from 9.7M to 10.7M over the quarter.

Royal Match from Dream Games had a steady revenue stream, hovering around $2.7M to $2.8M throughout the quarter, with a peak at $2.9M in the final week of June. Downloads, however, showed a downward trend, starting at 107K and dropping to 64K. Weekly active users fluctuated between 210K and 240K, showing slight variances across the quarter.

Clash of Clans by Supercell demonstrated significant revenue spikes, especially in early May and late June, reaching up to $3.9M and $3.7M, respectively. Downloads had a moderate range, starting at 90K and experiencing a peak of 111K in early May, then stabilizing around 71K by the end of June. Active users remained relatively stable, ranging from 4.6M to 5.2M throughout the quarter.

Pokémon GO by Niantic, Inc. saw a substantial increase in weekly revenue, particularly at the end of May, where it peaked at $5.1M. Downloads also increased, moving from 87K at the beginning of the quarter to 104K by its end. The game's active users grew steadily, starting at 6.6M and reaching 7.9M by mid-June, before slightly declining to 7.7M at the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022