AI Insights · Timothy · July 2022
Top 5 iOS Games in Madagascar: Q2 2022 Performance
Explore the performance trends of the top 5 iOS games in Madagascar for Q2 2022, featuring insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 iOS games in Madagascar showcased a range of performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the market dynamics for these popular applications.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED saw a significant surge in weekly revenue, peaking at approximately $1.4K in early May. Despite a varying trend, the revenue remained strong, averaging around $1K per week towards the end of the quarter. Weekly downloads, however, were minimal, with the highest being 15 in late April. The game had a single week of active users recorded at 11 in early May.
PUBG MOBILE from Tencent Mobile International Limited experienced consistent weekly downloads, maintaining figures around the 120-140 mark throughout the quarter. Weekly revenue fluctuated, reaching its peak at around $1K in mid-April and then stabilizing with an average of $500-$800 per week. The game maintained a robust weekly active user base, ranging from 8.1K to 8.5K.
Chief Almighty by Phantix Games showed a notable increase in weekly revenue, peaking at approximately $600 in late April and late June. The revenue trends varied, with some weeks dropping below $200. Weekly downloads were negligible, with only a single instance of 3 downloads in mid-May.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. exhibited a consistent yet modest weekly revenue, averaging between $200 and $600. The highest revenue recorded was about $600 in early April. The game did not record any downloads or active users during this period.
Candy Crush Soda Saga by King showed a diverse performance with weekly downloads varying from 32 to 77. Weekly revenue hit its peak at around $600 in late May, with a consistent performance averaging around $300-$400 per week. The game also maintained a steady active user base, fluctuating slightly around the 1K mark.
For more detailed insights and trends about these games, visit Sensor Tower.