AI Insights · Timothy · July 2022
Top 5 iOS Games in Kuwait Q2 2022 Performance
Explore the performance of the top 5 iOS games in Kuwait during Q2 2022, including their revenue, downloads, and active user trends.
During the second quarter of 2022, the top 5 iOS games in Kuwait displayed varied performance trends in terms of weekly revenue, downloads, and active users. Below is an overview of each game's performance based on data from Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited saw fluctuating revenue throughout the quarter. Revenue peaked at around $107K in the last week of April but experienced a dip to as low as $25K in mid-May. Downloads remained relatively stable, ranging from approximately 1.5K to 2.1K weekly. The game maintained a strong active user base, although it saw a slight decline from 131K to around 123K by the end of June.
Rise of Kingdoms by Lilith Games showed a notable revenue increase, reaching nearly $69K in the final week of June. Downloads, however, saw a significant drop from 819 in early April to just 134 by the end of the quarter. Active users also decreased, starting at around 2.4K and falling to approximately 1.5K by the end of June.
Texas Hold'em Poker: Pokerist from KamaGames experienced a steady increase in weekly revenue, peaking at about $74K in the third week of June. Weekly downloads were minimal, with the highest being 135 in mid-May. Active users saw an upward trend mid-quarter, reaching 470 in late May but slightly declined to 274 by the end of June.
انتقام السلاطين by ONEMT had a peak revenue of approximately $59K in the last week of June. Downloads were generally low but saw some fluctuations, reaching a high of 75 in the final week. Active users remained relatively stable, hovering around 1K throughout the quarter.
Roblox from Roblox Corporation maintained consistent revenue, peaking at about $38K in the last week of June. Downloads showed a rising trend, hitting a high of 3.1K in the third week of June. Active users increased steadily from around 51K at the beginning of the quarter to approximately 56K by the end of June.
For more detailed insights and data on the performance of these games, visit Sensor Tower.