AI Insights · Timothy · July 2022
Top 5 iOS Games in Belgium: Q2 2022 Performance
Explore the performance of the top 5 iOS game apps in Belgium for Q2 2022, including insights on downloads, revenue, and active users trends.
In the second quarter of 2022, the top 5 iOS games in Belgium demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the data, sourced from Sensor Tower.
Candy Crush Saga
Revenue for the popular game saw a steady increase throughout the quarter, peaking at around $64K in the week of May 23, and closing the quarter at approximately $61K. Weekly downloads fluctuated, starting at 2.5K and ending at 2.3K, with a notable dip to 1.3K in mid-April. Active users showed a slight downward trend, starting at 45.8K and ending at 43.8K.
Roblox
Roblox experienced fluctuations in its revenue, peaking at nearly $48K in the week of April 4 and ending the quarter at around $40K. Downloads saw a peak of 5.5K in early April, with the lowest at 2.1K in mid-June, ending the quarter at 4K. Active users steadily increased from 119K to 130K by the end of the quarter.
PUBG MOBILE
Revenue for PUBG MOBILE peaked at $52K in early April and had a low of $14.9K in early May, closing the quarter at around $29K. Downloads were relatively stable, starting at 1.1K and ending at 1.1K, with a mid-quarter peak of 1.5K. Active users fluctuated, starting at 24.2K and ending at 23.2K, with notable dips and peaks throughout the quarter.
Pokémon GO
Pokémon GO saw substantial revenue growth, peaking at nearly $68K in late May and ending the quarter at approximately $29.7K. Downloads were relatively stable, starting at 1.3K and closing at 1.8K, with a peak of 2.3K in late May. Active users increased from 78K to 85K by the end of the quarter, with fluctuations throughout.
Clash of Clans
Revenue for Clash of Clans showed varied trends, peaking at $53.8K in early May and ending the quarter at around $47.2K. Downloads were fairly stable, starting at 2.3K and closing at 1.4K, with minor fluctuations. Active users saw a slight increase from 142K to 134K by the end of the quarter, peaking at 159K in late May.
For more detailed insights and data, visit Sensor Tower.