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AI Insights · Timothy · July 2022

Top 5 MOBA Apps on Android in the US - Q2 2022

Discover the performance trends of the top 5 MOBA apps on Android in the US during Q2 2022. Data from Sensor Tower reveals key insights into weekly downloads, revenue, and active users.

Top 5 MOBA Apps on Android in the US - Q2 2022

During the second quarter of 2022, the top 5 MOBA applications on the Android platform in the United States showcased varying performance trends. According to data from Sensor Tower, here’s a closer look at the weekly downloads, revenue, and active users for these apps.

Brawl Stars experienced notable fluctuations in weekly revenue, peaking at approximately $409K in early May before stabilizing around $140K to $150K towards the end of June. Weekly downloads saw a slight dip mid-quarter but rebounded strongly, reaching 22.3K in the last week of June. The game maintained a consistently high number of weekly active users, peaking at around 1.44M in late May before slightly declining to 1.28M by the end of June.

Pokémon UNITE showed a mixed revenue trend, with a high of nearly $54K in late April and a low of $21.6K at the end of June. Weekly downloads remained relatively stable, hovering around 15K to 19K throughout the quarter. The number of weekly active users fluctuated, peaking at 89.4K in mid-April and dipping to 73.2K by mid-June before slightly recovering to 77.5K at the end of June.

Mobile Legends: Bang Bang had a strong revenue performance, peaking at approximately $243K in late April. After a mid-quarter dip, revenue stabilized around $120K to $140K in June. Weekly downloads spiked significantly to 53.4K in late April but settled to around 12.2K by the end of June. The game also maintained a robust number of active users, peaking at over 309K in early May and ending the quarter with around 273K.

Super Spy Ryan: Rumble Arena had a less dramatic revenue trend, with a peak of $167 in late April. Weekly downloads saw a significant spike to 38.6K in the same period but gradually decreased to around 5.9K by the end of June. The app did not have available data on weekly active users.

League of Legends: Wild Rift exhibited a varied revenue trend, peaking at approximately $103K in mid-May. Weekly downloads showed a slight upward trend, reaching around 7.7K in early May before stabilizing at around 4.4K to 4.8K in June. Active users peaked at 95.8K in early May and saw a gradual decline to 71.4K by the end of June.

For more in-depth insights and detailed performance metrics of these MOBA apps, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022