AI Insights · Timothy · July 2022
Top 5 MOBA Apps on Android in Portugal: Q2 2022 Performance
Discover the performance trends of the top 5 MOBA apps on the Android platform in Portugal during Q2 2022, including download rates, revenue, and active user statistics.
The second quarter of 2022 saw interesting trends in the performance of the top 5 MOBA (Multiplayer Online Battle Arena) applications on the Android platform in Portugal. Here, we provide a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Brawl Stars from Supercell experienced a noteworthy peak in weekly revenue, reaching approximately $15.8K in early May, followed by a drop to around $5.6K by the end of June. Weekly downloads fluctuated, starting at about 2.2K in late March and peaking at around 3.2K in mid-April, before ending the quarter at 2.8K. The app maintained a strong user base, with weekly active users starting at 192K in late March and slightly declining to 177K by the end of June.
Mobile Legends: Bang Bang from Moonton showed a moderate but consistent performance in weekly revenue, peaking at around $4.1K at the end of April and sustaining an average around $2.9K to $3.1K through June. Weekly downloads were relatively stable, with a slight peak at 718 in mid-April and ending at 525 by the end of June. The app's weekly active users remained steady, starting at 18.7K in late March and closing the quarter at 17.3K.
League of Legends: Wild Rift by Riot Games saw a consistent pattern in weekly revenue, ranging from $1.6K to $2.8K throughout the quarter. Weekly downloads remained stable, fluctuating between 393 and 588, while weekly active users hovered around 15K to 17K, showing a slight decline towards the end of June.
Pokémon UNITE from The Pokémon Company had a relatively low revenue performance, peaking at $713 in late April and then averaging between $159 and $436 for the rest of the quarter. Weekly downloads showed a steady flow, peaking at 3.2K in mid-April and settling at around 1.7K by the end of June. The app's weekly active users saw a gradual increase, starting at 8.4K in late March and reaching 9.6K by the end of June.
Arena of Valor by Level Infinite had modest revenue figures, with a peak of $308 in early May and maintaining around $94 to $111 towards the end of June. Weekly downloads were relatively low, peaking at 171 in early May and ending the quarter at 128. The app's weekly active users started at 935 in late March and saw a slight decline to 846 by the end of June.
For more detailed insights and data, visit Sensor Tower.