AI Insights · Timothy · July 2022
Top 5 MOBA Apps on Android in Oceania for Q2 2022
Discover the performance of the top 5 MOBA apps on Android in Oceania for Q2 2022, including insights on downloads, revenue, and active users trends.
In the second quarter of 2022, the top 5 MOBA apps on the Android platform in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics for each app, with data sourced from Sensor Tower.
Mobile Legends: Bang Bang observed a steady increase in weekly revenue, peaking at around $33K in late April. Downloads fluctuated slightly, with a notable dip in early June to approximately 740, followed by a recovery to 900 by the end of the quarter. Active users saw a gradual decline from 19K in early April to around 17K by the end of June, with a slight uptick in the final week.
Brawl Stars experienced varying weekly revenue, reaching a high of $16.6K in early May before declining to around $5.7K in mid-June. Downloads showed a peak in mid-April with 1.7K, then generally declined but ended the quarter strong with 1.6K. Active users remained robust, hovering around 88K to 92K, with a slight dip in mid-May but recovering to approximately 86K by the end of June.
League of Legends: Wild Rift saw a decline in weekly revenue, starting from $6K in late March, dipping to around $2.5K in early May, and slightly recovering to $3.7K by the end of the quarter. Downloads were relatively stable, fluctuating around 500 to 700. Active users decreased from 15.8K in late March to about 13.4K in early June, ending the quarter slightly higher at 14.3K.
Pokémon UNITE had modest weekly revenue, peaking at $3.3K in late April before seeing a decline to $1.3K by the end of June. Downloads showed a peak in mid-April with 2K but generally declined to around 1.3K by late June. Active users remained relatively stable, with a slight drop from 21K in early April to around 19.5K by the end of June.
Arena of Valor showed consistent weekly revenue, peaking at $1.6K in early May, with a slight decline to around $900 by the end of the quarter. Downloads remained low but steady, ranging between 130 to 260. Active users saw a gradual increase from 780 in late March to around 900 by the end of June.
For more detailed insights and data, visit Sensor Tower.