AI Insights · Timothy · April 2022
Top 5 MOBA Apps Performance in Turkey Q1 2022
Discover the performance trends of the top 5 MOBA apps in Turkey during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 MOBA apps in Turkey showed varying performance trends across downloads, revenue, and active users. Below is a detailed look at how each app fared during this period.
Brawl Stars from Supercell saw a mix of highs and lows. Weekly revenue peaked at around $74.7K in mid-January, with some fluctuations throughout the quarter, ending at approximately $34.8K. Downloads were relatively stable, reaching a high of about 105.8K in late January but tapering off to around 72.7K by the end of March. Active users followed a similar trend, peaking at 1.57M in late January before decreasing to around 1.19M by the end of the quarter.
Arena of Valor from Level Infinite experienced a decline in both downloads and active users. Downloads dropped sharply from 256.9K in late December to just 5.9K by the end of March. Active users also saw a significant decrease, starting at 374.4K and falling to approximately 74.9K. Revenue remained relatively stable but low, peaking at around $4K in late February and ending the quarter at about $1.7K.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. showed consistent revenue throughout the quarter, peaking at approximately $106.1K in late March. Downloads were more volatile, with a high of about 55.1K in late January but decreasing to around 30.4K by the end of March. Active users remained relatively stable, peaking at 652.2K in late January and ending the quarter at approximately 500.9K.
Pokémon UNITE from The Pokémon Company saw significant fluctuations in downloads and active users. Downloads peaked at around 133.2K in late January but dropped to about 3.9K by the end of March. Active users followed a similar trend, peaking at 241.1K in late January and decreasing to around 67.8K by the end of March. Revenue remained low throughout the quarter, peaking at approximately $899 in late January.
League of Legends: Wild Rift by Riot Games saw relatively stable performance. Revenue fluctuated, peaking at around $28.8K in mid-January and ending the quarter at about $24.3K. Downloads showed a slight decline, starting at 18.5K in late December and ending at around 12.1K by the end of March. Active users remained fairly stable, peaking at 351.8K in late January and ending the quarter at approximately 280.1K.
These insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.