AI Insights · Timothy · April 2022
Top 5 MOBA Apps Performance on Unified Platform in Middle East Q1 2022
The top 5 MOBA apps in the Middle East showed diverse performance trends in Q1 2022. Key metrics such as weekly downloads, revenue, and active users varied significantly across the apps.
In Q1 2022, the performance of the top 5 MOBA applications in the Middle East on a unified platform displayed a wide range of trends. According to data from Sensor Tower, here is a detailed breakdown of the performance metrics for each app:
Brawl Stars from Supercell saw fluctuations in its weekly revenue, peaking at around $172K at the start of the quarter and experiencing a low of approximately $80K in mid-February. Weekly downloads started at 35.6K and gradually decreased to around 20.4K by the end of March. The number of weekly active users remained relatively stable, with minor fluctuations around the 800K mark throughout the quarter.
Arena of Valor, published by Level Infinite, had a more modest revenue pattern, generally staying below $1.5K per week, with minor peaks in late February and early March. Weekly downloads showed a significant drop from 28.4K at the beginning of the quarter to just 1.5K by the end of March. Active users also declined from about 41.6K to 24.8K over the same period.
Mobile Legends: Bang Bang, by Shanghai Moonton Technology Co., Ltd., maintained a strong revenue stream, starting at approximately $195K and fluctuating around the $120K to $170K range throughout the quarter. Downloads were relatively stable, starting at 17.6K and ending at 14.8K. However, active users showed a noticeable decline from 742.8K to 574.2K.
Pokémon UNITE from The Pokemon Company had a low revenue performance, generally staying below $2.5K per week. Weekly downloads saw a peak of about 7.9K in mid-March but dropped to around 3.6K by the end of the quarter. Active users also showed a downward trend from 60K to approximately 44.2K over the same period.
League of Legends: Wild Rift by Riot Games experienced a varied revenue pattern, peaking at around $14.5K at the end of December and experiencing lows around $3.7K in mid-March. Downloads were relatively low, fluctuating between 1.8K and 5.9K. The active user base remained stable, hovering around the 55K to 65K range throughout the quarter.
These insights are based on data provided by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.