AI Insights · Timothy · April 2022
Top 5 MOBA Apps in Spain Q1 2022 Performance
Discover the performance trends of the top 5 MOBA apps in Spain for Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 MOBA apps on a unified platform in Spain showed varied performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at how each app fared:
Brawl Stars from Supercell experienced fluctuating weekly revenue, peaking at approximately $171K at the end of December and seeing another high of around $159K in mid-January. Weekly downloads showed a downward trend, starting from 31K and decreasing to about 17.5K by the end of March. Weekly active users also saw a decline, from 1.35M at the beginning of the quarter to just over 1M by the end.
Pokémon UNITE by The Pokemon Company had a modest revenue performance, peaking at around $4.9K at the end of December and dropping to about $1.6K by the end of March. Downloads started strong with 36K but decreased to just over 9K by the end of the quarter. Active users followed a similar trend, starting at 69K and ending the quarter at around 41K.
League of Legends: Wild Rift from Riot Games showed consistent weekly revenue, with the highest being approximately $27.9K at the end of December. Downloads remained relatively stable, ranging from 7.1K to around 4.5K throughout the quarter. Weekly active users hovered around 60K, ending the quarter at 53.3K.
Thetan Arena: MOBA Survival by WOLFFUN CO., LTD saw a steep decline in both revenue and downloads. Revenue started at $6.9K at the end of December but dropped to approximately $485 by the end of March. Downloads also dropped significantly from 12.4K to just 544 in the same period. Active users decreased from 32.6K at the beginning to 5.5K by the end of the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. had a steady revenue performance, peaking at about $27.5K at the end of December and maintaining around $21.3K by the end of March. Downloads were relatively low, starting at 2.7K and ending at 1.2K. Active users saw a slight decline from 66K at the beginning of the quarter to 52.6K by the end.
These insights are derived from Sensor Tower's comprehensive data. For more detailed analysis and additional insights, visit Sensor Tower.