AI Insights · Timothy · April 2022
Top 5 MOBA Apps Performance in Australia Q1 2022
Analyzing the performance of the top 5 MOBA apps on a unified platform in Australia for Q1 2022, including trends in weekly downloads, revenue, and active users.
Throughout Q1 2022, the top 5 MOBA applications in Australia showcased varied performance trends across weekly downloads, revenue, and active users. Here's a detailed look at each app's performance based on data from Sensor Tower.
Pokémon UNITE from The Pokemon Company saw its weekly revenue fluctuate, peaking at approximately $5.5K in mid-March and experiencing a low of around $2.5K in late February. Weekly downloads showed a peak of about 7.4K in mid-January, with numbers dipping to around 2.9K towards the end of March. Active users remained relatively stable, starting at approximately 45.9K at the beginning of January and ending with around 38.9K in late March.
Brawl Stars, published by Supercell, experienced significant weekly revenue variations, with a high of approximately $77K in late December and a low of around $25.8K in late February. Weekly downloads were relatively consistent, fluctuating between 3.3K and 5.8K. Active users saw a slight decline from around 213K at the start of January to about 201K by the end of March.
League of Legends: Wild Rift by Riot Games showed a peak in weekly revenue of approximately $18.7K in mid-January, with the lowest point being around $6.7K in mid-March. Weekly downloads saw a high of approximately 3K in early January, but steadily declined to around 1.1K by the end of March. Active users were relatively stable, starting at approximately 31.9K and ending at around 31.1K over the quarter.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. displayed notable weekly revenue peaks, especially around late January with approximately $95.6K and late March with around $81.9K. Weekly downloads varied, peaking at around 2K in mid-January and dipping to approximately 1.3K in mid-March. Active users showed a slight decline from about 36K at the start of January to around 31.9K by the end of March.
Lastly, Arena of Valor by Level Infinite experienced modest weekly revenue, peaking at approximately $2.4K in late February and showing a low of around $971 in mid-January. Weekly downloads were relatively low, fluctuating between approximately 265 and 618. Active users started at around 1.8K at the beginning of January and ended at approximately 1.6K by the end of March.
For more detailed insights and data, visit Sensor Tower.