AI Insights · Timothy · April 2022
Top 5 MOBA Apps in South America in Q1 2022
In Q1 2022, the top 5 MOBA apps in South America, including Brawl Stars and League of Legends: Wild Rift, showed varied performance in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 MOBA applications in South America demonstrated diverse performance across downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting trends for Brawl Stars, League of Legends: Wild Rift, Mobile Legends: Bang Bang, Thetan Arena: MOBA Survival, and Pokémon UNITE.
Brawl Stars from Supercell saw significant shifts in its weekly revenue, peaking at approximately $281K in late December and then fluctuating throughout the quarter, with a notable low of around $138K in late February. Weekly downloads began at over 317K in late December, gradually declining to around 141K by the end of March. Active users also saw a steady decrease from about 4.8M to 3.7M.
League of Legends: Wild Rift, published by Riot Games, reported a weekly revenue starting at $186K, which gradually declined to just below $100K by mid-March, before slightly rebounding to $154K at the end of the quarter. Downloads were relatively stable, starting at 78K and ending at 54K. Active users hovered around the 900K mark, with some fluctuations, ending at approximately 835K.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced a varied revenue trend, starting at $156K and seeing a low of $101K around mid-January, then ending the quarter at approximately $131K. Downloads started strong at 167K, peaking at 183K in mid-January, before declining to around 112K by the end of March. Active users decreased from around 1.9M to 1.5M throughout Q1.
Thetan Arena: MOBA Survival from WOLFFUN CO., LTD had a significant drop in weekly revenue, starting at $90K in late December and falling to just under $6K by the end of March. Downloads also saw a sharp decline, beginning at 357K and dropping to 37K. Active users mirrored this trend, decreasing from about 720K to 126K.
Pokémon UNITE by The Pokemon Company reported modest revenue, starting at $24K and fluctuating throughout the quarter, ending at around $14K. Downloads were particularly high in late January, reaching 454K, but saw a decline to approximately 57K by the end of March. Active users started at 598K, peaking at 660K in late January, and eventually decreasing to around 410K.
For more detailed insights, visit Sensor Tower.