AI Insights · Timothy · April 2022
Top 5 MOBA Apps in Saudi Arabia Q1 2022: Performance Insights
Explore the performance metrics of the top 5 MOBA applications in Saudi Arabia during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 MOBA applications in Saudi Arabia showcased varied performance metrics across weekly downloads, revenue, and active users. Below are the detailed insights derived from Sensor Tower data.
Mobile Legends: Bang Bang saw weekly revenue peaking at around $68K in the last week of December, followed by a decline to approximately $32K by mid-January. Revenue then fluctuated, reaching nearly $53K by the end of March. Weekly downloads remained relatively stable, starting at about 9.4K and ending the quarter at around 7.2K. Active users showed a decreasing trend from approximately 499K to 371K over the same period.
Brawl Stars experienced a notable revenue peak of about $63K at the end of January and again around $57K in early March. Weekly downloads started at approximately 19.3K and decreased to around 8.6K by the end of March. Active users fluctuated, starting at about 268K and ending the quarter close to 236K.
League of Legends: Wild Rift had a modest revenue performance, peaking at about $5.5K in late December and dropping to around $807 in mid-March. Weekly downloads were relatively low, starting at approximately 1.7K and ending the quarter at about 1.1K. Active users remained fairly steady, hovering around 30K throughout the quarter.
Arena of Valor showed a low revenue trend, peaking at about $536 in late December and fluctuating to end at around $418 in late March. Weekly downloads began at approximately 19.7K and saw a significant drop to about 755 by the end of March. Active users also decreased from around 29.9K to 15.5K over the quarter.
Pokémon UNITE maintained a consistent revenue stream, peaking at about $313 in mid-March. Weekly downloads varied, starting at approximately 1.8K and dropping to around 761 by the end of March. Active users declined from about 31.7K to approximately 21.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.