AI Insights · Timothy · April 2022
Top 5 MOBA Apps Performance in Netherlands Q1 2022
Discover how the top 5 MOBA apps performed on a unified platform in the Netherlands during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw varied performances among the top 5 MOBA apps in the Netherlands on a unified platform. Here's a closer look at their trends in weekly downloads, revenue, and active users.
Brawl Stars from Supercell experienced fluctuations in its weekly revenue, peaking at around $123K in mid-January and ending the quarter at approximately $60K. Weekly downloads varied, reaching a high of about 11K in late December and maintaining an average of 7K to 9K throughout the quarter. Active users saw a slight decline from 338K at the start to around 283K by the end of March.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. showed a stable weekly revenue trend, with a peak of around $22K in late January. Downloads remained consistent, fluctuating between 1K and 1.4K. Active users saw a slight decrease from 31K in early January to about 29K by the end of the quarter.
League of Legends: Wild Rift from Riot Games had a relatively low and declining weekly revenue, peaking at approximately $11K in mid-January and dropping to about $1.4K by mid-March. Downloads followed a downward trend, starting at around 1.4K in late December and decreasing to about 456 by the end of March. Active users showed a gradual decline from 12K to around 10.8K.
Pokémon UNITE from The Pokemon Company saw its weekly revenue peak at around $2K in late December and gradually decrease to about $1.2K by the end of March. Downloads were highest at the start of the quarter with approximately 5K, dropping to about 1.7K by the end. Active users also declined from 48K to about 30K.
Arena of Valor by Level Infinite saw minimal weekly revenue, peaking at around $1K in early February. Downloads were low, starting at around 1.4K in late December and dropping to about 135 by the end of March. Active users decreased from 2.4K to around 958 over the quarter.
For more insights on app performance, visit Sensor Tower.