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AI Insights · Timothy · March 2022

Top 5 MOBA Apps Performance on Unified Platform in Middle East - Q1 2022

Explore the performance trends of the top 5 MOBA applications on both iOS and Android in the Middle East during the first quarter of 2022.

Top 5 MOBA Apps Performance on Unified Platform in Middle East - Q1 2022

Throughout the first quarter of 2022, the top 5 MOBA applications in the Middle East showcased varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the dynamics of these popular games.

Mobile Legends: Bang Bang experienced fluctuating weekly revenue, starting at approximately $195K at the end of December and hitting a low of around $107K in mid-February before recovering to about $148K by the end of March. Weekly downloads peaked at 21.9K in the first week of January and then gradually declined to approximately 14.8K by the end of March. Weekly active users saw a steady decline from 742.8K at the end of December to 574.2K by the end of the quarter.

Brawl Stars had a varied revenue trend, with a peak of around $172K in the last week of December, dipping to about $80.8K in mid-February, and recovering to approximately $109K by the end of March. Weekly downloads decreased from 35.5K at the end of December to around 20.4K by the end of March. Active users remained relatively stable, starting at 824.5K and ending at 772.3K.

League of Legends: Wild Rift showed a consistent decline in weekly revenue, starting at $14.5K at the end of December and dropping to approximately $8K by the end of March. Weekly downloads followed a similar trend, starting at 3.5K and ending at around 1.9K. Active users remained relatively stable, with minor fluctuations, starting at 55.4K and ending at 56.7K.

Pokémon UNITE had relatively low revenue, peaking at approximately $2.5K in the second week of January and fluctuating around $1.5K towards the end of the quarter. Weekly downloads started at 5.5K and peaked at 7.9K in mid-March before dropping to about 3.6K by the end of March. Active users showed a gradual decline from 59.9K at the end of December to 44.2K by the end of March.

Arena of Valor had a low but steady revenue trend, starting at approximately $1.4K at the end of December and ending at around $922 by the end of March. Weekly downloads peaked at 29.7K in the first week of March and then sharply declined to around 1.5K by the end of March. Active users started at 41.6K at the end of December, peaked at 47.9K in early March, and then dropped to 24.8K by the end of the quarter.

These insights are provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022