AI Insights · Timothy · April 2022
Top 5 MOBA Apps in the UK for Q1 2022
Discover the performance trends of the top 5 MOBA applications in the United Kingdom during the first quarter of 2022, including downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends among the top 5 MOBA applications in the United Kingdom. The data, sourced from Sensor Tower, reveals fluctuations in weekly downloads, revenue, and active users for these popular games. Here’s a detailed look at their performance.
Brawl Stars from Supercell had a dynamic quarter. Weekly revenue peaked at approximately $130K in the final week of December, followed by a dip to around $56K in the first week of January. The revenue saw another high of about $117K by the end of January. Weekly downloads were highest at 17K in late December but generally hovered around the 10K mark for the rest of the quarter. Active users remained relatively stable, ranging from 263K to 299K throughout the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. displayed a steady revenue stream, starting at roughly $77K in late December and fluctuating between $45K and $78K throughout the quarter. Downloads were consistent, averaging around 2.8K weekly. Active users saw a gradual decline from 30.3K to 25.2K by the end of March.
League of Legends: Wild Rift from Riot Games had modest weekly revenue figures, peaking at about $42K in mid-January and experiencing a low of around $11K in mid-March. Weekly downloads decreased from about 5.6K at the start of the quarter to approximately 3K by the end. Active users showed a slight decline, ranging from 25.6K to 21.4K.
Pokémon UNITE by The Pokemon Company saw revenue peak at around $6K in mid-March, with a low of about $3.2K in early March. Downloads started strong at 18K in late December but generally declined to around 5.7K by the end of March. Active users decreased from about 64K at the beginning of the quarter to 36.4K at the end.
Arena of Valor from Level Infinite had a more subdued quarter. Weekly revenue fluctuated, peaking at about $7K in late February and dropping to roughly $1.8K in mid-March. Downloads were modest, starting at 2.2K and declining to around 489 by the end of March. Active users ranged from about 4.8K to 3K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.