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AI Insights · Timothy · April 2022

Top 5 MOBA Apps in Bahrain: Q1 2022 Performance

Discover the performance trends of the top 5 MOBA apps in Bahrain during Q1 2022, including downloads and revenue.

Top 5 MOBA Apps in Bahrain: Q1 2022 Performance

In the first quarter of 2022, the performance of the top 5 MOBA (Multiplayer Online Battle Arena) applications on a unified platform in Bahrain showcased diverse trends in downloads and revenue. Here's a closer look at how these apps fared:

Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. saw fluctuating weekly revenue, starting at approximately $2.9K in late December and experiencing a dip to around $1K in mid-January. The revenue then rebounded to about $3.1K by the end of January, with minor fluctuations through the quarter, ending at nearly $2K in late March. Weekly downloads were relatively stable, averaging around 300 downloads per week, with a peak of 388 downloads in the first week of January.

Brawl Stars from Supercell exhibited a varied revenue trend, starting at approximately $924 and peaking at around $1.4K in the last week of January. The revenue then saw a decline, hitting a low of approximately $547 in late February before slightly recovering to about $727 by the end of March. Weekly downloads for Brawl Stars started strong at 643 downloads in late December but gradually decreased to around 406 downloads by the end of March.

League of Legends: Wild Rift by Riot Games showed a modest revenue trend, beginning at approximately $224 and peaking at around $321 in the first week of January. The revenue saw minor fluctuations, ending the quarter at about $245. Weekly downloads were initially low, with a notable peak of 439 downloads in the third week of February, but generally remained below 200 downloads per week for most of the quarter.

Arena of Valor from Level Infinite had a relatively low revenue trend, starting at $18 and reaching a peak of $174 in late February. The revenue then declined, closing the quarter at about $99. Weekly downloads experienced significant variation, starting at 596 downloads in late December, peaking at 518 downloads in mid-February, and dramatically dropping to 42 downloads by the end of March.

Vainglory from Super Evil Megacorp had minimal revenue performance, with weekly revenue hovering around $40-$50 throughout the quarter. The app virtually had no downloads during this period, indicating a stagnant user acquisition trend.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022