AI Insights · Timothy · April 2022
Top 5 MOBA Apps Performance in Angola for Q1 2022
Discover the performance trends of the top 5 MOBA applications in Angola for Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 MOBA applications in Angola experienced varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each app's performance based on data from Sensor Tower.
Mobile Legends: Bang Bang from Moonton showed significant fluctuations in weekly revenue, peaking around $478 in the week of January 10 and dipping to $73 in early February. Weekly downloads started strong with 234 in the first week of January but gradually declined, reaching a low of 72 in the week of March 7. The number of weekly active users saw a steady decline from 2.1K at the beginning of the quarter to approximately 1.5K by mid-March, before slightly rebounding to 1.7K at the end of the quarter.
Brawl Stars by Supercell had a relatively stable revenue performance, with weekly earnings fluctuating between $35 and $83 throughout the quarter. Weekly downloads saw a peak of 214 in the first week of January but generally hovered around the 100-200 range. Active users remained consistently high, starting at about 2.1K and maintaining similar levels throughout the quarter, peaking at 2.2K in late February.
Arena of Valor from Level Infinite had minimal revenue, with occasional peaks reaching up to $25 in late January. Weekly downloads were modest, peaking at 53 in mid-January and maintaining a range between 8 and 44 for the rest of the quarter. Active user numbers remained relatively low but stable, fluctuating around 70-87 throughout the quarter.
Thetan Arena: MOBA Survival by Wolffun Pte Ltd experienced a minimal revenue generation, with occasional peaks at $6 in late March. Weekly downloads started at 213 in early January but saw a significant decline, dropping to single digits by mid-March. Active users followed a similar trend, starting at 203 in early January and dropping to as low as 12 by late February.
League of Legends: Wild Rift from Riot Games, Inc had negligible revenue and no significant weekly downloads or active user data available for the quarter.
For more detailed insights and data on the performance of these MOBA applications, visit Sensor Tower.