AI Insights · Timothy · April 2022
Top 5 MMORPG Apps Performance on Unified Platform in Middle East, Q1 2022
An overview of the performance of the top 5 MMORPG apps in the Middle East during Q1 2022, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 MMORPG applications in the Middle East on a unified platform exhibited a variety of trends in terms of downloads, revenue, and active users. Here’s a detailed overview:
The Tiger Online RPG Simulator, published by Swift Apps sp. z o.o. sp. kom., saw fluctuating weekly revenue, starting at approximately $230 and ending the quarter at $107. Weekly downloads showed a consistent pattern, peaking at around 2.6K and dropping to about 1.6K by the end of March. Active users also trended downward, from 12.7K at the start of the quarter to just over 10K by the end.
Dino Tamers: Jurassic MMORPG, from AppForge Inc., experienced significant weekly revenue jumps, particularly in early February, reaching up to $476. Downloads were relatively stable, hovering around the 2K mark, while active users saw a decline from nearly 3K at the beginning of the quarter to around 2.1K by the end.
天堂W, developed by NCSOFT, demonstrated strong revenue performance, particularly in late March, with weekly revenue spiking to $1.5K. Downloads were inconsistent, with notable dips and recoveries, peaking initially at 5.2K. Active users also varied, starting at 14.6K and decreasing to approximately 5.5K by quarter's end.
Evil Lands: MMO RPG, by Rage Quit Games, showed a peak in weekly revenue at $1.5K at the end of January, before stabilizing around the $300-$500 range. Downloads saw an upward trend, reaching up to 2.2K in early March. Active users increased steadily, peaking at 7.4K in early March before settling around 6.2K by the end of the quarter.
School of Dragons, from Knowledge Adventure, had a relatively steady revenue throughout the quarter, averaging around $500-$800 per week. Downloads fluctuated but generally increased, peaking at over 2K in early February. Active users followed an upward trend, reaching over 8K in mid-February and maintaining around 7.8K by the end of March.
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