AI Insights · Timothy · April 2022
Top 5 Games in Kuwait Q1 2022 Performance Overview
Discover the performance trends of the top 5 gaming apps in Kuwait for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 gaming applications in Kuwait showed notable performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games on a unified platform.
Subway Surfers from Sybo Games ApS experienced a varied performance in weekly revenue, peaking at around $1.4K in mid-January and seeing another high of approximately $1.3K at the end of February. Weekly downloads were relatively stable, ranging from 4K to 5K, with a slight uptick to 5.1K in the last week of March. The app maintained a strong user base with weekly active users growing from 70.2K to 73.8K by the end of the quarter.
Fishdom by Playrix saw consistent growth in weekly revenue, reaching a peak of $11.6K in the third week of March. Weekly downloads fluctuated, peaking at 5.7K in mid-March before settling at around 4.1K by the end of the quarter. Active users increased steadily, starting at 5K and rising to approximately 8K by the end of March.
Roblox from Roblox Corporation demonstrated strong financial performance with weekly revenue peaking at $77.4K in late February. Downloads remained steady around the 4K mark throughout the quarter. Despite slight fluctuations, the app maintained a robust active user base, starting at 154.2K and ending at 143.8K.
Coloring Match by Supersonic Studios LTD showed minimal revenue, with a few weeks peaking at $44. Weekly downloads saw a significant decline from 4.3K at the beginning of the quarter to just 921 by the end of March. Active users also decreased over the quarter, starting at 7.9K and dropping to 5.2K.
Snake.io - Fun Online Snake from Kooapps had modest revenue, peaking at $218 in mid-March. Weekly downloads fluctuated, peaking at 4.8K in late January and ending the quarter at 3.6K. The app maintained a solid active user base, growing from 26.1K to 35.5K by the end of March.
For more detailed insights and data, visit Sensor Tower.