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AI Insights · Timothy · March 2022

Top 5 Games Performance on Unified Platform in Kenya Q1 2022

Discover the performance metrics of the top 5 game applications in Kenya for Q1 2022, including weekly downloads, revenue, and active users, based on Sensor Tower data.

Top 5 Games Performance on Unified Platform in Kenya Q1 2022

In the first quarter of 2022, the top five game applications in Kenya demonstrated diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.

Subway Surfers from Sybo Games ApS saw a fluctuating revenue trend, peaking at around $49 in the week of January 31. The game experienced a steady increase in weekly downloads, starting from 4.2K in late January and reaching approximately 9.8K by the end of March. Weekly active users also showed an upward trend, growing from 77.7K in late January to about 93.4K by the end of the quarter.

eFootball™ 2024 by KONAMI had a consistent weekly revenue, with figures fluctuating between $3.1K and $5.2K, peaking in late January. Weekly downloads also showed growth, starting from 2.7K in mid-January and reaching around 4.8K by the end of March. The game maintained a strong weekly active user base, increasing from 108K at the beginning of January to approximately 138K by the end of March.

Ludo STAR from Gameberry Labs displayed stable weekly revenue, hovering around $1K throughout the quarter. Weekly downloads increased from 1.7K in late January to about 2.8K by the end of March. Weekly active users also rose steadily, starting from 8.4K in late January and reaching nearly 10K by the end of the quarter.

PUBG MOBILE by Tencent Mobile International Limited exhibited a varied weekly revenue trend, peaking at approximately $5.2K in mid-January. The game saw a decline in weekly downloads from 20.4K at the end of December to 5.3K by the end of March. Despite the drop in downloads, the weekly active users remained robust, fluctuating around 200K throughout the quarter.

Candy Crush Saga by King showed a consistent weekly revenue, averaging around $3.4K to $4.8K. Weekly downloads varied, reaching a high of 15K at the end of January and then fluctuating around 10K to 13K towards the end of the quarter. The game maintained a strong weekly active user base, with numbers fluctuating between 212K and 243K throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022