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AI Insights · Timothy · April 2022

Top 5 Game Apps Performance in the US for Q1 2022

Discover the performance trends of the top five game applications on a unified platform in the United States during Q1 2022, based on Sensor Tower data.

Top 5 Game Apps Performance in the US for Q1 2022

In Q1 2022, the top five game applications on a unified platform in the United States showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at their performance:

Roblox from Roblox Corporation experienced a notable fluctuation in weekly revenue, starting at around $14.7M in late December 2021 and dipping to approximately $8.3M by the end of January 2022. The revenue saw a slight recovery, averaging around $8.5M to $9M throughout February and March. Weekly downloads saw a downward trend from 748K at the beginning of the quarter to around 481K by the end of March. Active users remained relatively stable, with a slight decline from 22.9M to 21.2M over the quarter.

Candy Crush Saga by King showed a consistent weekly revenue, starting at $10.4M in late December and maintaining an average of around $8.7M to $9.5M throughout Q1 2022. Weekly downloads saw a slight fluctuation, peaking at 276K in late December and dipping to around 174K in mid-March, before recovering to 236K by the end of the quarter. Active users had minor variations, ranging from 2.9M to 3.2M during the same period.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced significant weekly revenue spikes, starting at $4.6M in early January and peaking at $7.8M in the first week of the month. The revenue saw another peak of $7.2M in mid-February, ending the quarter at around $7.2M. Weekly downloads fluctuated between 73K to 147K, with a noticeable peak in early January. Active users saw minor fluctuations, peaking at 1.5M in early January and ending the quarter at approximately 1.3M.

Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED had a varied weekly revenue performance, starting at $6.7M in late December and fluctuating between $3.8M to $5.3M throughout Q1 2022. Weekly downloads showed a downward trend from 142K at the beginning of the quarter to 132K by the end of March. Active users also saw a gradual decline from 4.1M to 3.5M over the same period.

Royal Match from Dream Games maintained a steady weekly revenue, averaging around $3.8M to $4.5M throughout the quarter. Weekly downloads saw a slight decline from 188K in late December to 153K by the end of March. Active users remained relatively stable, with minor fluctuations between 317K to 368K during Q1 2022.

These insights, derived from Sensor Tower data, highlight the dynamic performance of the top five game applications in the United States for the first quarter of 2022. For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022