AI Insights · Timothy · March 2022
Top 5 Games Performance in South America Q1 2022
In Q1 2022, the top 5 games in South America showed varied trends in weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
In the first quarter of 2022, the top 5 games in South America exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Free Fire: 7th Anniversary from Garena International saw its weekly revenue peak at approximately $1.5M during the last week of December 2021, before gradually declining to around $930K by the end of March 2022. Weekly downloads also started strong with 1.3M in late December, spiking to nearly 1.5M in mid-January, and then fluctuating between 820K and 1.4M until the end of the quarter. The game's weekly active users decreased from 34M to around 27.6M over the same period.
Roblox by Roblox Corporation experienced a steady decline in weekly revenue from $566K in late December to approximately $376K by the end of March. Weekly downloads followed a similar downward trend, starting at 902K and ending at around 508K. The number of weekly active users remained relatively stable, fluctuating between 23.2M and 25.2M throughout the quarter.
Candy Crush Saga from King had consistent weekly revenue, hovering around $275K to $315K, with a slight peak at $305K at the end of March. Weekly downloads saw a decline from 492K in early January to 267K in late March, with a brief resurgence to 372K in the final week. The game's weekly active users also showed a downward trend, starting from 4.3M and ending at approximately 3.9M.
Coin Master by Moon Active had a varied performance with weekly revenue peaking at $591K in early January and dipping to around $413K by the end of February, before recovering to $496K by the end of March. Weekly downloads ranged between 147K and 219K, with a noticeable peak at 219K in early January. The weekly active users remained relatively stable, fluctuating between 1.4M and 1.6M.
Clash Royale by Supercell showed a mixed trend in weekly revenue, starting at $336K in late December, peaking at $419K in early January, and then dropping to around $158K by the end of March. Weekly downloads remained relatively stable, ranging from 386K to 576K. The game's weekly active users saw a steady decline from 27M to approximately 22.2M over the quarter.
These insights highlight the dynamic nature of the mobile gaming market in South America. For more detailed analytics and trends, visit Sensor Tower.