AI Insights · Timothy · April 2022
Top 5 Games Performance on Unified Platform in the Middle East, Q1 2022
In Q1 2022, the top 5 game applications in the Middle East showed varying trends in downloads, revenue, and active users on a unified platform, according to Sensor Tower data.
In Q1 2022, the top 5 game applications in the Middle East displayed diverse performance metrics in terms of downloads, revenue, and active users on a unified platform, aggregating data from both iOS and Android. Below is a detailed look at each game's performance based on Sensor Tower data.
PUBG MOBILE by Tencent Mobile International Limited saw a fluctuating revenue trend, peaking at approximately $2M in the last week of December and experiencing a dip to around $1.3M in mid-March. Its weekly downloads also varied, starting at 102K and ending the quarter at 96K, with a notable peak of 123K in the second week of January. Active users experienced a slight decline from 3.8M to 3.7M by the end of March.
Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC experienced a stable yet varied revenue stream, starting at $1.2M and ending with a peak of approximately $1.3M in the last week of March. Downloads saw a gradual decrease from 61K to 58K, with a peak of 85K in mid-January. Active users fluctuated around the 1M mark, peaking at 1.04M in early February before settling at 889K by the end of the quarter.
Roblox by Roblox Corporation maintained a steady revenue flow, starting at $755K and closing the quarter at $663K. Weekly downloads showed a slight decline from 102K to 79K, with a peak of 107K in the first week of January. Active users remained relatively stable around 2.5M, with minor fluctuations throughout the quarter.
Rise of Kingdoms from Lilith Games experienced a varied revenue trend, beginning at $564K and ending at $310K, with a peak of $669K in the last week of January. Downloads began at 14K and saw an increase to 31K in the first week of January, before dropping to 14K by the end of March. Active users showed a gradual decline from 55K to 63K over the quarter.
انتقام السلاطين by ONEMT displayed a varied revenue stream, starting at $465K and ending at $413K, with a peak of $374K in the last week of January. Downloads fluctuated, starting at 6.2K and reaching a peak of 13.6K in mid-March before settling at 8.4K. Active users experienced a slight decrease from 46K to 39K throughout the quarter.
These insights are based on Sensor Tower data, which provides a comprehensive view of app performance metrics. For more detailed analytics and insights, visit Sensor Tower.