AI Insights · Timothy · April 2022
Top 5 Games on Unified Platform in Denmark Q1 2022
Discover the performance trends of the top 5 game apps in Denmark during Q1 2022, with insights on weekly downloads, revenue, and active users.
In Q1 2022, the top 5 game apps in Denmark showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Roblox Roblox saw a consistent weekly revenue throughout Q1, peaking at roughly $248K in the final week of December 2021, before stabilizing around $140K-$200K. Weekly downloads showed a slight decline, starting at 8K in late December and ending at 4.3K in late March. Active users remained relatively stable, fluctuating between 360K and 390K.
Candy Crush Saga The weekly revenue for Candy Crush Saga exhibited modest fluctuations, ranging from $105K to $137K, peaking in early January. Downloads for the game decreased slightly, from 3.1K in late December to 2.1K by the end of March. Active users hovered around 50K to 57K throughout the quarter.
Hay Day Hay Day experienced significant variations in weekly revenue, starting at $96K in late December and seeing a peak of $112K by the end of January, before stabilizing around $45K-$97K towards the end of March. Downloads fluctuated slightly, maintaining around 3.5K weekly. Active users for the game saw a marked increase, rising from 155K in late December to a peak of 464K in early March, before settling at 420K by the end of the quarter.
Coin Master Coin Master showed a decline in weekly revenue from $115K in late December to $60K in late February, before rebounding to $90K by the end of March. Weekly downloads for the game saw an upward trend, starting at 835 and rising to 2.2K by the end of March. Active users remained relatively stable, fluctuating between 20K and 23K throughout the quarter.
Homescapes Homescapes had a steady weekly revenue, ranging from $38K to $61K, with a slight decline towards the end of the quarter. Downloads for the game started at 2K in late December, peaking at 2.8K in early February, and then tapering off to 1.6K by late March. Active users saw minor fluctuations, staying within the range of 45K to 53K throughout the quarter.
For more detailed insights and data on these top-performing game apps, visit Sensor Tower.