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AI Insights · Timothy · April 2022

Top 5 Games in Chile Q1 2022: Performance Overview

Discover the performance trends of the top 5 gaming apps in Chile during Q1 2022. Learn about their weekly downloads, revenue, and active users.

Top 5 Games in Chile Q1 2022: Performance Overview

In the first quarter of 2022, the top 5 gaming apps in Chile showed notable performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at how these games fared on a unified platform.

Free Fire from Garena International I Private Limited experienced a steady weekly revenue, peaking at around $248K in late December, followed by a decrease to approximately $137K in the first week of January. Revenue saw fluctuations but remained stable, closing the quarter at roughly $148K. Free Fire's weekly downloads started strong at 65.4K in late December but gradually declined to about 35.5K by the end of March. Active users displayed an interesting trend, starting at 2M and showing an overall increase, peaking at 2.18M in the last week of March.

Roblox by Roblox Corporation had a weekly revenue that began at $92K in late December but decreased to around $54K by mid-March. Weekly downloads saw a decline from 49.9K at the end of December to approximately 23K in the last week of March. Despite these trends, weekly active users remained relatively stable, starting at 1.8M and ending at 1.68M.

Supercell's Clash Royale showed a mixed performance. Weekly revenue began at $67.3K in late December, with fluctuations throughout the quarter, ending at about $52.5K. Downloads started at 52.2K in late December and saw a decrease, stabilizing around 38.6K by the end of March. Active users began at 2.14M and experienced a decline, settling at 1.91M toward the end of the quarter.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had variable weekly revenue, starting at $42.5K in late December and peaking at about $70.4K in late January before dropping to around $49.1K by the end of March. Downloads saw a downward trend from 20.7K in late December to about 5.9K by the end of March. Active users started at 94.5K and saw a slight decrease, ending the quarter at approximately 74.9K.

Lastly, Candy Crush Saga by King exhibited steady weekly revenue, starting at $34.9K in late December and fluctuating around $43.4K by the end of March. Weekly downloads began at 16.8K in late December, peaking at 30.3K in early February, and then declined to approximately 15.9K by the end of March. Active users showed a stable trend, starting at 242.8K and ending at 244.1K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022