AI Insights · Timothy · April 2022
Top 5 MOBA Apps on iOS in Egypt - Q1 2022
An overview of the performance of the top 5 MOBA applications on iOS in Egypt during Q1 2022, highlighting their weekly downloads, revenue, and active user trends.
During the first quarter of 2022, the top 5 MOBA applications on iOS in Egypt showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each app's performance:
League of Legends: Wild Rift from Riot Games experienced fluctuations in weekly revenue, peaking at around $2K in mid-January before declining to approximately $312 by mid-March. Weekly downloads remained relatively stable, ranging from 475 to 820. The app's active users saw a slight decrease from 5.4K at the start of the quarter to 4.9K by the end of March.
Brawl Stars by Supercell saw its weekly revenue peak at $1.4K in late December before dropping to $280 by late February. Downloads showed a notable spike, reaching 1.1K in early February, before stabilizing around 400 by the end of the quarter. Active users started strong at 6.3K and saw a slight dip towards the end of the quarter, settling at 5.5K.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. had a strong revenue performance, peaking at around $6.2K in late January. Downloads fluctuated between 324 and 678 throughout the quarter. Active user numbers were robust, starting at 8.1K and reaching a high of 9.8K by the end of January, before stabilizing around 7.5K.
Arena of Valor by Level Infinite showed modest revenue figures, with a peak of $101 in early February. Downloads were relatively low, with a high of 619 in late December, dropping to as low as 33 by mid-March. Active users saw a decline from 992 at the start of the quarter to 354 by the end of March.
Pokémon UNITE from The Pokemon Company had a peak revenue of $160 in late December, which gradually declined to $48 by the end of March. Downloads varied, with a notable increase to 723 in mid-January and a subsequent drop to 30 by the end of the quarter. Active users fluctuated, starting at 727 and reaching a high of 1.1K in mid-March before declining to 640.
For more detailed insights and data on these applications, visit Sensor Tower.