AI Insights · Timothy · April 2022
Top 5 MOBA Apps on iOS in Sweden: Q1 2022 Performance
Analyzing the performance of the top 5 MOBA apps on iOS in Sweden during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 MOBA apps on the iOS platform in Sweden showcased varied performance trends in downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides a detailed look at the apps' weekly metrics.
Brawl Stars from Supercell saw fluctuations in weekly revenue, starting at approximately $38.6K in late December and dipping to around $12.5K in mid-January. Revenue peaked again at $37.5K by the end of January. Weekly downloads ranged between 1.8K and 3.2K throughout the quarter, while active users hovered around 75K to 84K, showing a slight decline towards the end of the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced a varied revenue stream, starting at $9.3K and spiking to $11.2K in late February. Downloads fluctuated, peaking at 383 in early March before dropping to 142 by the end of the month. Active users remained relatively stable, averaging around 6.3K to 6.8K, with a slight dip towards the end of March.
League of Legends: Wild Rift from Riot Games had a more stable revenue trend, with peaks of $5.1K in late March and lows of $449 in early March. Weekly downloads were modest, starting at 1K and decreasing to 346 by the end of the quarter. Active user numbers stayed around the 9K to 10.6K mark, with a minor decline observed towards the end of the period.
Arena of Valor by Level Infinite displayed lower revenue figures, peaking at $943 in early February and dropping to around $173 by the end of March. Downloads were minimal, ranging from 9 to 195 weekly. Active users also saw a decrease, starting at 485 and falling to 213 by the end of the quarter.
Pokémon UNITE from The Pokemon Company showed consistent revenue, peaking at $504 in early January and maintaining around $221 by the end of March. Downloads were highest at 2.4K in mid-January but tapered off to 269 by the end of March. Active users started strong at 9K in late December but saw a decline to 5.1K by the end of the quarter.
These insights highlight the dynamic nature of user engagement and revenue generation for MOBA apps on the iOS platform in Sweden. For more detailed analytics and trends, visit Sensor Tower.