AI Insights · Timothy · April 2022
Top 5 iOS Games in Central America Q1 2022
Discover the performance of the top 5 iOS games in Central America for Q1 2022, including weekly revenue, downloads, and active user trends.
In Q1 2022, the top 5 iOS games in Central America showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Clash Royale from Supercell saw fluctuations in weekly revenue, peaking at around $183K in the week of February 7 and ending the quarter at approximately $117K. Weekly downloads showed a general decline, starting at about 61K and finishing the quarter at roughly 43K. The game maintained a fairly stable number of weekly active users, starting at around 1.14M and ending near 1.2M.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED had a strong performance in terms of revenue, with weekly earnings fluctuating but reaching a high of nearly $486K in early February. Downloads saw a steady decline from about 53K at the start to around 36K by the end of the quarter. Active users also trended downward, starting at approximately 1.86M and ending the quarter at around 1.41M.
Sybo Games ApS's Subway Surfers experienced modest weekly revenue, peaking at around $2.7K in mid-January. Downloads showed a positive trend, growing from about 38K at the start to over 53K by the end of March. The game also saw an increase in active users, starting at around 1.05M and ending the quarter at approximately 1.48M.
Call of Duty®: Mobile from Activision Publishing, Inc. had varied weekly revenue, reaching a high of around $145K in the last week of March. Downloads remained relatively stable, fluctuating between 26K and 37K throughout the quarter. Active users showed a slight decline from about 363K to 306K by the end of March.
Finally, Roblox from Roblox Corporation saw weekly revenue peaking at around $177K at the start of the quarter and ending at approximately $136K. Downloads followed a downward trend, starting at about 43K and finishing near 26K. The number of active users remained relatively steady, starting at around 514K and ending the quarter at roughly 466K.
For more detailed insights and data, visit Sensor Tower.