AI Insights · Timothy · April 2022
Top 5 Games on iOS in the Netherlands: Q1 2022
A review of the top-performing game apps on iOS in the Netherlands during Q1 2022, focusing on downloads, revenue, and active user trends.
During the first quarter of 2022, several games performed exceptionally well on the iOS platform in the Netherlands. Here, we take a closer look at the top 5 games: Candy Crush Saga, Roblox, Gardenscapes, Clash of Clans, and Hay Day.
Candy Crush Saga
Candy Crush Saga from King saw a varied performance in weekly revenue, with a peak at around $228K in late January and a dip to about $168K by the end of February. Weekly downloads showed a slight downward trend, starting from 5.5K in late December and decreasing to 3.7K by the end of March. Weekly active users, however, exhibited a steady increase, starting at 78K and rising to 82K by the end of the quarter.
Roblox
Roblox from Roblox Corporation maintained a strong weekly revenue, peaking at $271K in early January and experiencing a decline to $144K by the end of March. Weekly downloads saw a similar trend, starting at 15.7K and decreasing to 8.6K. Despite the fluctuations in revenue and downloads, the game maintained a stable number of active users, averaging around 250K throughout the quarter.
Gardenscapes
Gardenscapes by Playrix experienced a decline in weekly revenue from $105K in early January to $71K by the end of March. Weekly downloads also showed a downward trend, dropping from 1.5K to 1.1K over the same period. Weekly active users remained relatively stable, averaging around 34K, though there was a slight decrease towards the end of the quarter.
Clash of Clans
Clash of Clans from Supercell had a fluctuating revenue with highs of $158K in late January and a low of $55K in late February. Weekly downloads remained relatively stable, averaging around 3.3K. The game maintained a strong and stable active user base, starting at 203K and increasing to 241K by the end of March.
Hay Day
Hay Day, also from Supercell, showed a significant peak in weekly revenue at $140K in late February, with a slight decrease to $121K by the end of March. Weekly downloads fluctuated, peaking at 17.5K in early February and then decreasing to 8K by the end of March. The game saw a strong increase in active users, starting at 281K and growing to 457K by the end of the quarter.
These insights are based on data from Sensor Tower, which provides a comprehensive view of app performance. For more detailed analytics and trends, visit Sensor Tower.