State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Games on iOS in the Netherlands: Q1 2022

A review of the top-performing game apps on iOS in the Netherlands during Q1 2022, focusing on downloads, revenue, and active user trends.

Top 5 Games on iOS in the Netherlands: Q1 2022

During the first quarter of 2022, several games performed exceptionally well on the iOS platform in the Netherlands. Here, we take a closer look at the top 5 games: Candy Crush Saga, Roblox, Gardenscapes, Clash of Clans, and Hay Day.

Candy Crush Saga

Candy Crush Saga from King saw a varied performance in weekly revenue, with a peak at around $228K in late January and a dip to about $168K by the end of February. Weekly downloads showed a slight downward trend, starting from 5.5K in late December and decreasing to 3.7K by the end of March. Weekly active users, however, exhibited a steady increase, starting at 78K and rising to 82K by the end of the quarter.

Roblox

Roblox from Roblox Corporation maintained a strong weekly revenue, peaking at $271K in early January and experiencing a decline to $144K by the end of March. Weekly downloads saw a similar trend, starting at 15.7K and decreasing to 8.6K. Despite the fluctuations in revenue and downloads, the game maintained a stable number of active users, averaging around 250K throughout the quarter.

Gardenscapes

Gardenscapes by Playrix experienced a decline in weekly revenue from $105K in early January to $71K by the end of March. Weekly downloads also showed a downward trend, dropping from 1.5K to 1.1K over the same period. Weekly active users remained relatively stable, averaging around 34K, though there was a slight decrease towards the end of the quarter.

Clash of Clans

Clash of Clans from Supercell had a fluctuating revenue with highs of $158K in late January and a low of $55K in late February. Weekly downloads remained relatively stable, averaging around 3.3K. The game maintained a strong and stable active user base, starting at 203K and increasing to 241K by the end of March.

Hay Day

Hay Day, also from Supercell, showed a significant peak in weekly revenue at $140K in late February, with a slight decrease to $121K by the end of March. Weekly downloads fluctuated, peaking at 17.5K in early February and then decreasing to 8K by the end of March. The game saw a strong increase in active users, starting at 281K and growing to 457K by the end of the quarter.

These insights are based on data from Sensor Tower, which provides a comprehensive view of app performance. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022