State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Games on iOS in the UK: Q1 2022 Performance

Discover the performance trends of the top 5 game apps on iOS in the UK during Q1 2022, including revenue, downloads, and active user metrics.

Top 5 Games on iOS in the UK: Q1 2022 Performance

In the first quarter of 2022, the top 5 game applications on the iOS platform in the United Kingdom showcased varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active user trends for Roblox, Candy Crush Saga, Coin Master, PUBG MOBILE, and Clash of Clans.

Roblox

From the start of the quarter, weekly revenue for Roblox saw fluctuations, peaking at around $851K in the last week of December and maintaining an average of $742K to $807K. Weekly downloads experienced a significant drop from 85.7K in late December to a lower range of 33.3K to 52.8K by the end of March. Active users remained relatively stable, ranging from 1.43M to 1.60M throughout the quarter.

Candy Crush Saga

Candy Crush Saga exhibited a consistent revenue stream, peaking at approximately $531K in mid-January and fluctuating between $437K and $523K for the rest of the quarter. Weekly downloads started at 35.1K but saw a decline to around 13.4K to 27.4K. Active users showed stability, peaking at 460K in mid-February and averaging around 424K to 460K.

Coin Master

Coin Master saw a steady increase in revenue, starting at $417K and peaking at $498K in mid-March. Downloads ranged from 31K to 47.2K, showing slight fluctuations over the quarter. Active users increased from 142K to 180K by the end of March, indicating a growing user base.

PUBG MOBILE

For PUBG MOBILE, weekly revenue varied, starting at $309K and peaking at $433K in mid-January, then stabilizing around $254K to $384K. Downloads showed a downward trend, beginning at 16.7K and eventually dropping to around 7.5K to 13.6K. Active users saw a slight decrease from 194K to 154K, with a brief spike to 179K at the end of March.

Clash of Clans

Clash of Clans maintained a strong revenue performance, peaking at $420K in late January and fluctuating between $258K and $419K throughout the quarter. Weekly downloads ranged from 13.3K to 21.7K, showing minor variations. Active users consistently grew, starting at 710K and reaching 852K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022