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AI Insights · Timothy · April 2022

Top 5 Games Apps Performance on iOS in Belarus - Q1 2022

Explore the performance metrics of the top 5 games on iOS in Belarus during Q1 2022. Get insights on weekly downloads, revenue, and active users.

Top 5 Games Apps Performance on iOS in Belarus - Q1 2022

During the first quarter of 2022, the gaming landscape in Belarus on the iOS platform showcased notable performance metrics for the top 5 games. Data sourced from Sensor Tower provides a detailed look into the trends for weekly downloads, revenue, and active users for these leading apps.

Genshin Impact: Natlan Launch saw a significant variation in weekly revenue, starting at around $2.5K at the end of December and peaking at roughly $4.3K in early January, before experiencing a gradual decline to approximately $1.4K by mid-March. Weekly downloads for the game started strong at 869, with a noticeable drop to 453 by mid-March, and a slight recovery to 627 by the end of the quarter. The active user base showed resilience, beginning at 8.5K and peaking at over 10K in late January, before stabilizing around 8.7K by the end of March.

Brawl Stars experienced fluctuating weekly revenue, starting at $3K at the start of the quarter, with a peak of around $4K at the end of January, and tapering off to $1.3K by early March. Weekly downloads also displayed variability, beginning at 2.1K, peaking at 2.3K in early February, and dropping to 866 by early March. The game maintained a robust active user base, starting at 34.7K, peaking at 44.8K in early March, and ending the quarter at 39.1K.

Hero Wars: Alliance RPG showed diverse revenue trends, beginning the quarter at $1.5K, achieving a peak of $2.9K by the end of January, and closing the quarter at $2.3K. Downloads for the game saw a sharp decline, starting at 1.1K, and dropping almost to zero by mid-March, with a slight uptick to 28 by the end of the month. The active user base remained relatively stable, starting at 2.4K, peaking at 3.1K in mid-January, and ending the quarter at 1.7K.

World of Tanks Blitz™ displayed a downward trend in weekly revenue, starting at $3.7K at the end of December, and declining to $1K by early March, with a slight recovery to $1.2K by the end of the quarter. Downloads started at 773, peaking at 831 in early January, and then experienced a general decline to 564 by the end of March. Active users showed a peak of 8.9K in mid-January, with a steady decline to around 6.7K by the end of the quarter.

Standoff 2 exhibited varied revenue trends, starting at $3.7K at the end of December, dropping to $580 by early March, and ending the quarter at $1.3K. Weekly downloads began at 1.1K, peaking at 1.3K in early January, and saw a slight decline to 924 by mid-March, with a recovery to 1.1K by the end of the month. Active users started at 16.9K, peaking at 23.2K in mid-February, and ending the quarter at 19.7K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022