AI Insights · Timothy · April 2022
Top 5 MOBA Apps on Android in Central America - Q1 2022
Review of the top 5 MOBA applications on Android in Central America for Q1 2022, highlighting weekly trends in downloads, revenue, and active users.
In Q1 2022, the top 5 MOBA applications on the Android platform in Central America showcased interesting trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of Arena of Valor, Brawl Stars, Mobile Legends: Bang Bang, Pokémon UNITE, and League of Legends: Wild Rift.
Arena of Valor started the quarter with a notable increase in weekly downloads, peaking at around 136K in early February, but saw a significant decline to just over 5K by the end of March. The app's weekly revenue varied, reaching a high of approximately $5.9K at the end of February. Weekly active users peaked at nearly 280K in mid-February, followed by a decline to around 126K by the end of March.
Brawl Stars showed a consistent weekly active users count, fluctuating around 1.1M to 1.3M throughout the quarter. Weekly downloads started at over 106K in late December, gradually decreasing to around 36K by the end of March. The weekly revenue had a noticeable peak of approximately $48K in late December, with a steady range between $22K and $37K for the rest of the quarter.
Mobile Legends: Bang Bang maintained a stable weekly active users base, peaking at about 361K in late January. Weekly downloads were around 41K at the end of January but saw a gradual decline, ending at approximately 15K by the end of March. The app's weekly revenue fluctuated between $22K and $42K, with a high of $42K in late December and another spike to about $30K at the end of March.
Pokémon UNITE experienced a steady decline in weekly active users from about 157K in late January to around 110K by the end of March. Weekly downloads started at 24K in late December, decreasing to around 13K by the end of March. The app's weekly revenue saw fluctuations, peaking at approximately $10.7K in mid-March.
League of Legends: Wild Rift maintained a steady weekly active user base around 170K to 197K throughout the quarter. Weekly downloads began at 11K in late December, reaching up to 14K in early February, and then dropping to about 5.5K by the end of March. The weekly revenue showed a peak of approximately $26K in late December, with a general range between $15K and $23K for the rest of the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.