AI Insights · Timothy · April 2022
Top 5 MOBA Apps on Android in Saudi Arabia - Q1 2022
Explore the performance of the top 5 MOBA apps on Android in Saudi Arabia for Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 MOBA apps on the Android platform in Saudi Arabia showcased varying trends in downloads, revenue, and active user engagement. Below is an overview of their performance.
Mobile Legends: Bang Bang from Moonton experienced a mixed performance. Weekly revenue fluctuated, starting at approximately $38K in late December and ending around $29K by the end of March. Downloads peaked at 8.4K in the first week of January before declining to 5.5K in the last week of March. Active users also saw a downward trend, starting from 372K and dropping to 272K over the quarter.
Brawl Stars by Supercell displayed a steady revenue stream, peaking at $22K in late December and eventually decreasing to about $10K by the end of March. Download numbers saw a high of 10.8K in late December, tapering off to around 4.4K in the final week of March. Active user numbers remained relatively stable, ranging between 165K and 148K throughout the quarter.
League of Legends: Wild Rift from Riot Games saw modest revenue, with a peak of $1.7K in mid-January and ending at $1.1K by the end of March. Downloads were consistently low, starting at 459 and ending at 287. Active users remained steady, hovering around 13K throughout the quarter.
Arena of Valor by Level Infinite had minimal revenue, peaking at $253 in early January and ending at $130 by late March. Downloads started strong at 15.9K in late December but sharply dropped to 524 by the end of March. Active users decreased from 23.4K to 10.2K over the same period.
Pokémon UNITE from The Pokémon Company showed consistent revenue, with a high of $130 in mid-March and ending at $67 by the end of the quarter. Downloads began at 825 in late December, peaking at 1.1K in early February, and then dropped to 556 by the end of March. Active users started at 23K and declined to 14.5K over the quarter.
The data for this analysis comes from Sensor Tower, where you can find more detailed insights about these and other apps.