AI Insights · Timothy · April 2022
Top 5 MOBA Apps on Android in Oceania: Q1 2022 Performance
Explore the performance trends of the top 5 MOBA apps on Android in Oceania during Q1 2022, highlighting downloads, revenue, and active user metrics.
The first quarter of 2022 saw varying performances among the top 5 MOBA applications on the Android platform in Oceania. Below, we dive into the weekly trends for downloads, revenue, and active users for each game, based on data from Sensor Tower.
Mobile Legends: Bang Bang
From Moonton, this app experienced steady weekly revenue, beginning at approximately $29.3K in late December and showing fluctuations around $19K to $26K throughout the quarter. Weekly downloads peaked at 1.1K in mid-January before settling around 800-900 by the end of March. Active users saw a decline from 21K to roughly 18.5K over the same period.
Brawl Stars
Supercell's game started the quarter with a weekly revenue of $24.2K, which saw a significant drop to around $6.3K by late February, before rising again to about $12.2K in early March. Weekly downloads peaked at 2.4K in late December, maintaining a range of 1.3K to 1.6K for most of the quarter. Active users showed a slight decline from 93K to around 88.8K by the end of March.
League of Legends: Wild Rift
Riot Games' title had a weekly revenue starting at $6.9K, with a noticeable dip to around $2.5K by mid-March, and a rebound to $6.1K in late March. Downloads ranged from 900 in late December to about 400-500 for most of the quarter. Active users remained fairly stable, closing the quarter at around 15.8K.
Pokémon UNITE
The Pokémon Company saw a steady revenue stream, starting at $2.4K and hovering around $1.4K to $2.6K throughout the quarter. Downloads peaked at 3.1K in late December, dropping to roughly 1.6K by the end of March. Active users decreased from 29.6K to 21.7K over the same period.
Arena of Valor
Level Infinite’s app had modest revenue numbers, starting at $492 and peaking at $1.3K in early March. Downloads were consistently low, ranging from 200 in late December to about 135 by the end of March. Active users saw a decline from 870 to around 782 over the quarter.
For more detailed insights and data, visit Sensor Tower.