AI Insights · Timothy · April 2022
Top 5 MOBA Apps on Android in Norway Q1 2022
In Q1 2022, top MOBA apps on Android in Norway showed varied performance in terms of downloads, revenue, and active users. Data insights from Sensor Tower reveal detailed trends.
In the first quarter of 2022, the top 5 MOBA applications on the Android platform in Norway exhibited diverse trends in weekly downloads, revenue, and active users. Below, we break down the performance of these apps based on Sensor Tower data.
Brawl Stars from Supercell saw a fluctuating revenue pattern, peaking at around $10K in late December before dropping to approximately $3.7K in early January. Revenue then varied, reaching around $6.2K in mid-January and stabilizing around $4K towards the end of March. Weekly downloads started at 749 in late December, dipped to 384 by early February, and slightly recovered to 494 by the end of March. Active users began at about 31.6K, saw a modest decline to 27.8K by mid-March, and ended the quarter at roughly 28.1K.
Mobile Legends: Bang Bang by Moonton experienced relatively stable weekly revenue, starting at around $2.8K in late December, dipping to about $1.1K in mid-January, and peaking again at approximately $2.7K in early March. Downloads were consistent, beginning at 122 in late December and ending at 83 in late March. Active users remained steady around 2.2K, with minor fluctuations throughout the quarter.
League of Legends: Wild Rift from Riot Games, Inc had a low yet stable revenue trend, starting at $789 in late December, dropping to around $331 by early March, and ending at $532 in late March. Downloads started at 137 and decreased to 69 by the end of March. Active users hovered around 2.5K, with a slight decline to 2.3K by the end of the quarter.
Pokémon UNITE from The Pokémon Company showed a consistent revenue trend, beginning at $276 in late December and slightly decreasing to $123 by the end of March. Downloads started at 566, peaking at 523 in early February, and ending at 287 in late March. Active users began at 2.2K, decreased to 1.6K by mid-March, and stabilized around 1.6K towards the end of the quarter.
Arena of Valor by Level Infinite had modest revenue, starting at $85 in late December, peaking at $194 in late January, and concluding at $86 by the end of March. Downloads were relatively low, starting at 157 and declining to 21 by late March. Active users began at 261, decreasing steadily to 115 by the end of the quarter.
These insights from Sensor Tower highlight the varied performance of MOBA apps in Norway. For more detailed analytics and trends, visit Sensor Tower.