AI Insights · Timothy · April 2022
Top 5 MOBA Apps Performance on Android in the UK for Q1 2022
Discover the performance trends of the top 5 MOBA apps on Android in the United Kingdom for Q1 2022, including weekly downloads, revenue, and active user metrics.
The first quarter of 2022 showcased interesting trends for the top 5 MOBA applications on the Android platform in the United Kingdom. Here, we delve into the performance metrics of Brawl Stars, Mobile Legends: Bang Bang, League of Legends: Wild Rift, Pokémon UNITE, and Arena of Valor.
Brawl Stars from Supercell saw a mixed performance in Q1 2022. Weekly revenue fluctuated, peaking at approximately $47.8K in the last week of December and hitting a low of around $15.9K in mid-January. Weekly downloads also showed a downward trend, starting at 6.2K in late December and dropping to around 3.2K by the end of January. The weekly active users hovered around 115K to 130K, with minor fluctuations throughout the quarter.
Mobile Legends: Bang Bang by Moonton experienced a steady performance. Weekly revenue peaked at $30.4K in the last week of December but generally remained around the $20K mark. Downloads were relatively stable, with a slight dip from 1.7K to about 1.2K during the same period. Active users saw a minor decline from roughly 19.8K to 15.7K by the end of March.
League of Legends: Wild Rift from Riot Games showed a variable revenue pattern, starting at $11K in late December, dropping to around $3.5K by mid-March, and then rebounding to nearly $9.9K by the end of March. Downloads saw a consistent decline from 1.7K to about 0.8K. The active user base remained relatively stable, fluctuating between approximately 9.2K and 11K.
Pokémon UNITE by The Pokémon Company had a consistent revenue pattern, averaging around $2K per week, with a peak of $3.4K in the last week of December. Downloads started at 5.8K and saw a gradual decline to approximately 3K by the end of March. Active users also decreased from around 24.8K to 18.2K during the quarter.
Lastly, Arena of Valor from Level Infinite showed the lowest figures among the top 5. Weekly revenue remained under $1.5K for most of the quarter, with a peak of $1.6K in late February. Downloads ranged from 1.2K to about 0.3K, while active users saw a decline from 2.6K to approximately 1.5K by the end of March.
This data, sourced from Sensor Tower, provides valuable insights into the performance of these leading MOBA apps. For more detailed analytics and insights, visit Sensor Tower.