AI Insights · Timothy · April 2022
Top 5 MOBA Apps on Android in Belgium Q1 2022
Discover the performance trends of the top 5 MOBA apps on Android in Belgium during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 MOBA applications on the Android platform in Belgium exhibited diverse trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into the performance of these apps, offering a closer look at their weekly metrics.
Brawl Stars from Supercell saw a fluctuating revenue pattern, starting at approximately $57K in late December 2021 and dipping to around $13K by mid-February before stabilizing around $16K to $20K towards the end of March. Weekly downloads showed a general downward trend, starting from 4.8K and ending at approximately 2.5K. Active users also varied, peaking at around 156K in late December and experiencing a slight drop to approximately 149K by the end of March.
Mobile Legends: Bang Bang by Moonton experienced relatively stable revenue, ranging between $2.7K and $5.5K throughout the quarter. Downloads remained consistent, averaging around 400 to 500 per week, while active users hovered between 7.8K and 9.4K, showing a slight decline towards the end of the quarter.
League of Legends: Wild Rift from Riot Games displayed a modest revenue trend, starting at $3.5K and dipping to around $850 in mid-March before recovering to approximately $2.5K by the end of the quarter. Weekly downloads remained relatively stable, averaging around 500 to 700. The active user base showed minor fluctuations, maintaining numbers between 8.6K and 9.3K.
Pokémon UNITE by The Pokémon Company had a lower revenue range compared to its peers, starting at around $990 and dropping to approximately $288 by the end of March. Downloads saw a significant drop from approximately 2.8K to 1.1K. Active users also declined from around 10.4K in late December to approximately 7.1K by the end of the quarter.
Arena of Valor by Level Infinite saw minimal revenue, peaking at about $715 in early March. Downloads were low, starting at 1.1K and dropping to around 70 by the end of March. Active users followed a downward trend from 1.7K to approximately 460 over the same period.
These insights were derived from Sensor Tower, which provides more in-depth analysis and data for those interested in the performance trends of mobile applications.