AI Insights · Timothy · April 2022
Top 5 MOBA Apps on Android in Australia - Q1 2022
In Q1 2022, the top 5 MOBA apps on Android in Australia showed varied trends in downloads, revenue, and active users. Here are the highlights from Sensor Tower's data.
In the first quarter of 2022, the top 5 MOBA apps on the Android platform in Australia demonstrated diverse performance metrics. Here’s a closer look at the trends in downloads, revenue, and active users for these apps based on Sensor Tower's data.
Mobile Legends: Bang Bang experienced a peak in weekly revenue at approximately $24.2K in the final week of December, followed by a generally stable trend with minor fluctuations, ending March with around $19.1K. Weekly downloads showed an initial increase, peaking at 1.0K in mid-January, then gradually declined to around 723 by the end of March. Active users started at 17.1K in late December, faced a slight decline, and stabilized around 15.1K by the end of the quarter.
Brawl Stars saw its highest weekly revenue of $19.8K in the last week of December, followed by a notable decline, reaching approximately $4.9K in the week of February 21. Downloads began at 1.8K in late December and decreased to around 1.1K by the end of March. Active users fluctuated throughout the quarter, peaking at 92.2K in late January and ending at around 80.7K in late March.
League of Legends: Wild Rift had a steady revenue trend, peaking at $5.7K in the last week of December, and then showing a slight decline, ending March at $4.8K. Weekly downloads remained relatively low and stable, starting at 668 and ending at 404. Active users hovered around 11.7K in January, with minor fluctuations, and ended at approximately 11.6K in late March.
Pokémon UNITE showed a consistent revenue pattern, peaking at $2.3K in mid-March and ending the quarter at around $1.3K. Downloads started at 2.5K in late December, gradually decreased to about 1.2K by the end of March. Active users began at 25.0K in late December, experienced a decline, and stabilized at 17.7K by the end of the quarter.
Arena of Valor had the lowest revenue among the top 5, peaking at $1.2K in early March and ending at $778. Weekly downloads were modest, starting at 163 and ending at 102. Active users remained relatively low and stable, starting at 682 and ending at 602.
For more detailed insights and data, visit Sensor Tower.