AI Insights · Timothy · April 2022
Top 5 MOBA Apps on Android in Africa: Q1 2022 Performance
Discover the performance trends of the top 5 MOBA apps on Android in Africa during Q1 2022, including downloads, revenue, and active users.
The first quarter of 2022 saw significant activity in the MOBA (Multiplayer Online Battle Arena) genre on the Android platform across Africa. Here’s a detailed look at the performance of the top 5 MOBA apps during this period, using data from Sensor Tower.
Mobile Legends: Bang Bang
Throughout Q1 2022, weekly revenue for Mobile Legends: Bang Bang fluctuated, peaking at around $10.4K in late December and experiencing a low of approximately $5.7K in mid-January. Weekly downloads saw a general decline from 20.5K in mid-January to around 11.6K by late March. Active users maintained a relatively high level, starting at 406K in late December, peaking at 452K in late January, and gradually declining to approximately 370K by the end of March.
Brawl Stars
Brawl Stars experienced varied revenue trends, with a high of about $6.2K in late December and a low of around $2.5K in late March. Downloads decreased from 13.8K in late December to approximately 8.2K by the end of March. Active users showed a slight decline from 178K in late December to around 169K by the end of March, with minor fluctuations throughout the quarter.
League of Legends: Wild Rift
League of Legends: Wild Rift saw its revenue peak at about $2.4K in late March, with a low of approximately $875 in mid-March. Downloads remained relatively stable, starting at 2.4K in late December and ending at 2.2K by the end of March. Active users hovered around 45K throughout the quarter, maintaining a consistent user base.
Pokémon UNITE
Pokémon UNITE's revenue was relatively modest, peaking at approximately $254 in late December and showing a low of around $110 in mid-January. Weekly downloads fluctuated, with a high of about 2.9K in early February and a low of around 1.4K in mid-March. Active users saw minor changes, starting at 12.7K in late December and ending at approximately 11K by the end of March.
Arena of Valor
Arena of Valor experienced a peak revenue of approximately $277 in late February, with a low of around $52 in late February. Downloads saw significant fluctuations, starting at 58.4K in late December and dropping to around 2.2K by the end of March. Active users peaked at 86K in early January, before declining to around 41.7K by the end of March.
These insights provide a snapshot of the dynamic MOBA landscape on Android in Africa during Q1 2022. For more detailed analytics and insights, visit Sensor Tower.