AI Insights · Timothy · April 2022
Top 5 MOBA Apps on Android in UAE Q1 2022
Discover how the top 5 MOBA apps on Android performed in the UAE during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 MOBA applications on the Android platform in the United Arab Emirates showcased diverse performance trends in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, highlights the dynamic market presence of these popular games.
Mobile Legends: Bang Bang by Moonton saw weekly revenue fluctuate, starting at $22K and dropping to around $9.9K by mid-January. Revenue then peaked at approximately $17.2K in early March before ending the quarter at about $12.3K. The game maintained steady weekly downloads, ranging from 1.4K to 1.7K. However, weekly active users experienced a decline from 68K at the beginning of January to roughly 57K by the end of March.
Brawl Stars from Supercell exhibited a notable decrease in weekly revenue from $4.1K at the start of January to around $1.8K by the end of the month. Mid-quarter, revenue saw a slight recovery, reaching about $2.5K in early March, with a consistent pattern around $2.3K towards the end of the quarter. Weekly downloads ranged between 900 and 1.2K, while active users showed a minor fluctuation, ending the quarter with a stable user base of approximately 54K.
League of Legends: Wild Rift by Riot Games experienced modest weekly revenue, peaking at about $1.1K in late January and then stabilizing around $847 by the end of March. Downloads remained low, hovering between 119 and 209 weekly. Active users showed minor variations, starting at 5.5K in January and ending with a slight dip to 5.1K by March.
Pokémon UNITE from The Pokémon Company had a relatively consistent performance. Weekly revenue fluctuated mildly, peaking at $271 in mid-March. Downloads saw a notable peak of 792 in late January and then tapered off to around 353 by the end of March. Active users began at 4.2K and ended the quarter at about 3.4K.
Arena of Valor by Level Infinite showed varied weekly revenue, starting at $59 and peaking at $217 in early March before ending at $74. Downloads were highest in early March at 2.1K but saw a significant drop to 108 by the end of the quarter. Active users began at around 2.3K, peaked at 3.4K in early March, and then declined to 1.6K by the end of the period.
For more detailed insights and data on the performance of these MOBA applications, visit Sensor Tower.