AI Insights · Timothy · January 2022
Top 5 MOBA Apps in South Africa in Q4 2021
Explore the performance of the top 5 MOBA applications on a unified platform in South Africa during Q4 2021. Data provided by Sensor Tower.
In Q4 2021, the top 5 MOBA applications in South Africa showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at their trends:
Pokémon UNITE from The Pokemon Company saw a significant decrease in weekly downloads, starting at around 13.9K in late September and dropping to approximately 1.5K by the end of December. Weekly revenue also declined, peaking at around $2.8K in the first week and dwindling to about $385 by the last week of the quarter. Active users followed a similar downtrend, starting at roughly 20.4K and ending at about 9.4K.
Brawl Stars by Supercell experienced fluctuating weekly revenue, peaking at approximately $6.5K in mid-December and closing the quarter at around $5.7K. Weekly downloads were inconsistent, with a notable spike to around 6.1K in late November, before settling at roughly 1.6K by the end of December. Active users also showed variability, peaking at about 20.5K in late November and finishing the quarter at approximately 17.4K.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. saw varying weekly revenue, peaking at around $7K in early November before settling at about $4K by the end of December. Downloads fluctuated throughout the quarter, with a notable increase to around 2K in early December, ending the quarter at approximately 1.5K. Active users showed a consistent trend, maintaining levels around 21K to 25K throughout the quarter.
League of Legends: Wild Rift by Riot Games had modest weekly revenue, reaching a peak of approximately $1.4K in mid-October and closing the quarter at around $1.4K. Downloads were relatively low but showed a peak of about 1.1K in early December, ending at around 500. Active users increased steadily from about 3.6K in late September to approximately 5.2K in early December, before slightly declining to around 4.4K by the end of the quarter.
Thetan Arena: MOBA Survival by WOLFFUN CO., LTD showed a gradual increase in weekly downloads, starting at about 150 in late November and peaking at around 1.1K in mid-December, before dropping to approximately 556 by the end of the quarter. Weekly revenue was modest, peaking at around $198 in the last week of December. Active users increased from about 137 in late November to approximately 1.3K in mid-December, before settling at around 942 by the end of the quarter.
For more detailed insights, visit Sensor Tower.