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AI Insights · Timothy · January 2022

Top 5 MOBA Apps Performance in the US for Q4 2021

Explore the performance of the top 5 MOBA apps on a unified platform in the US during Q4 2021, with insights on downloads, revenue, and active users.

Top 5 MOBA Apps Performance in the US for Q4 2021

In Q4 2021, the top 5 MOBA applications in the United States demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.

Pokémon UNITE saw an initial surge in weekly downloads, peaking at around 653K in late September before tapering off to approximately 88K by the end of December. Weekly revenue followed a similar downward trend, starting at around $836K and declining to about $113K. Weekly active users also decreased from roughly 1.7M to around 395K over the quarter.

Brawl Stars maintained a relatively stable number of weekly downloads, with a notable spike to approximately 269K in late November. Weekly revenue exhibited significant fluctuations, peaking at around $2.5M in mid-December. The game retained a strong user base, with weekly active users ranging from about 3.4M to 4.3M, showing a peak towards the end of November.

League of Legends: Wild Rift experienced modest weekly downloads, with numbers generally staying below 80K. Weekly revenue saw a gradual increase, peaking at around $417K by the end of December. The game’s weekly active users showed a steady rise, reaching a peak of approximately 385K in late November before stabilizing around 334K towards the end of the quarter.

Mobile Legends: Bang Bang had consistent weekly downloads, averaging around 30K. The game’s weekly revenue exhibited several peaks, reaching approximately $1.2M in early November. Weekly active users remained steady, fluctuating between roughly 460K and 552K, with a notable increase in mid-December.

Thetan Arena: MOBA Survival, a newer entrant, saw a rapid rise in weekly downloads, peaking at around 40K in early December before stabilizing around 18K by the end of the month. Weekly revenue followed an upward trend, reaching about $23K in late December. The game’s weekly active users also increased significantly, peaking at approximately 46K in early December before settling around 31K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022