AI Insights · Timothy · January 2022
Top 5 MOBA Apps in Europe Q4 2021: Unified Platform Performance
In Q4 2021, the top 5 MOBA apps in Europe showed dynamic trends in downloads, revenue, and active users. Here’s an overview of their performance.
In Q4 2021, the top 5 MOBA applications on a unified platform in Europe exhibited diverse trends across downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Brawl Stars by Supercell had a fluctuating revenue trend, peaking at nearly $3.7M in mid-November and closing the year strong with around $3.6M in the last week of December. Weekly downloads saw a significant rise from approximately 468K in early December to over 770K by the end of the month. Active users remained robust, ranging between 24M and 27M throughout the quarter.
Pokémon UNITE from The Pokemon Company experienced a notable decline in revenue, starting at nearly $500K in late September and dropping to around $56K by the end of the year. Downloads also decreased from over 1.3M in the last week of September to about 185K in late December. Active users followed a similar downward trend, falling from over 3.7M to just over 700K by the quarter's end.
Mobile Legends: Bang Bang by Shanghai Moonton Technology saw a stable revenue trend, with a peak of approximately $1M in early November. Weekly downloads remained relatively consistent, fluctuating between 135K and 167K. Active users demonstrated steady engagement, hovering between 2.1M and 2.3M throughout the quarter.
Arena of Valor from Level Infinite showed a mixed performance. Revenue saw minor fluctuations, peaking at about $64K in early November. Downloads experienced a surge, especially in the last week of December, reaching over 580K. Active users saw a significant increase from around 150K in late September to over 840K by the end of December.
League of Legends: Wild Rift by Riot Games had a steady revenue growth, peaking at approximately $420K in the last week of December. Downloads increased gradually, with a notable rise from around 73K in late September to over 126K by the end of the quarter. Active users showed strong engagement, growing from about 865K to over 1.1M.
For more detailed insights and data, visit Sensor Tower.