AI Insights · Timothy · January 2022
Top 5 MOBA Apps in Ecuador Q4 2021 Performance Overview
Explore the performance trends of the top 5 MOBA apps in Ecuador during Q4 2021, including their downloads, revenue, and active user metrics.
In the fourth quarter of 2021, the top 5 MOBA (Multiplayer Online Battle Arena) apps in Ecuador showed diverse performance trends in terms of downloads, revenue, and active users on a unified platform. The data provided by Sensor Tower offers valuable insights into market dynamics. Here’s a closer look at how each app fared during this period.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. saw a range of weekly revenues, peaking at approximately $5K in late November and ending the quarter with around $4.8K. The app's weekly downloads experienced a significant drop in early November, reaching a low of around 3.7K, but partially recovered to about 4.4K by the end of December. Active user trends showed a decline from approximately 153K in mid-October to about 139K by the end of the year.
Brawl Stars by Supercell had a notable increase in weekly revenue, peaking at roughly $4.8K in the final week of December. Weekly downloads for Brawl Stars also showed a strong upward trend, hitting approximately 15K in the last week of the year. The active user base remained relatively stable, ranging between 171K and 192K throughout the quarter.
Pokémon UNITE from The Pokémon Company experienced a downward trend in weekly revenue, starting at about $3.4K in late September and gradually decreasing to around $410 by the end of December. Downloads also saw a decline, beginning at around 37K and dropping to roughly 4K. However, the active user base remained relatively steady, hovering around 22K to 24K towards the end of the year.
Thetan Arena: MOBA Survival, published by WOLFFUN CO., LTD, showed an upward trajectory in weekly revenue after its launch, reaching approximately $390 by the end of December. Downloads spiked to around 8K in late November and stabilized at around 3.5K towards the end of December. Active users also demonstrated growth, peaking at about 8.4K at the end of November and maintaining around 6.3K by the end of the year.
League of Legends: Wild Rift from Riot Games saw fluctuating weekly revenue, with a notable peak of around $2.7K in the final week of the year. The app's weekly downloads showed a gradual increase, reaching approximately 2.3K by the end of December. Active users remained consistent, ending the year at around 26K.
For more detailed insights into the performance of these MOBA apps and other market trends, visit Sensor Tower.