AI Insights · Timothy · January 2022
Top 5 MOBA Apps in Croatia Q4 2021 Performance
Explore the performance of the top 5 MOBA applications in Croatia during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, Croatia's top 5 MOBA apps demonstrated varied performance across weekly downloads, revenue, and active users. Here's a detailed look at the metrics for each app.
Brawl Stars from Supercell saw a fluctuation in weekly revenue, peaking at around $8.5K in the final week of December. Weekly downloads showed a noticeable increase towards the end of the quarter, reaching approximately 2.9K in the week of December 20. Active users maintained a steady trend, with a slight dip mid-quarter but eventually increasing to 101K by the week of December 20.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced a relatively stable revenue trend, peaking at around $3K in early November. Weekly downloads remained consistent throughout the quarter, averaging around 300, while active users fluctuated slightly, peaking at over 10K in early October and gradually decreasing to approximately 8.5K by the end of December.
League of Legends: Wild Rift by Riot Games reported a significant revenue peak in mid-October at around $2.1K. Weekly downloads showed a notable spike in late November, reaching nearly 700. Active users saw a gradual increase throughout the quarter, peaking at around 7.3K in late November.
Pokémon UNITE from The Pokemon Company experienced a notable decline in weekly downloads after an initial high of 6.6K at the start of the quarter, stabilizing around 600 by the end of December. Revenue also saw a decrease, with a peak of $1.1K in late September, dropping to around $120 by mid-December. Active users followed a similar trend, starting at over 9K and stabilizing around 2.5K towards the end of the quarter.
Arena of Valor by Level Infinite showed a dramatic increase in weekly downloads towards the end of the quarter, peaking at around 659 in the week of December 20. Revenue remained relatively low throughout the quarter, with the highest weekly revenue being $136 in mid-October. Active users also saw a significant rise at the end of December, reaching approximately 817.
For more detailed insights and data, visit Sensor Tower.