AI Insights · Timothy · January 2022
Top 5 MOBA Apps in Chile Q4 2021 Performance
Discover the performance trends of the top 5 MOBA apps in Chile during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 MOBA applications in Chile demonstrated varied trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of each app.
Brawl Stars from Supercell saw notable fluctuations in its metrics. Weekly revenue peaked at approximately $38K in the week of November 8, with a slight dip to around $19K by early December, eventually rising to $33K by the end of December. Download trends showed a significant increase, starting at about 15K in early October and reaching nearly 22K in the final week of December. Weekly active users experienced a slight decline from around 656K to 579K throughout the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. maintained a relatively stable revenue, peaking at $25K in late November, while average weekly downloads fell from approximately 21K in early October to 5.4K by the end of December. Active users exhibited a steady decline from 226K to 211K over the quarter.
League of Legends: Wild Rift from Riot Games showed an increase in weekly revenue, starting at $11K and reaching up to $18K by late November. Weekly downloads varied modestly, reaching a peak of about 5.4K in the last week of November. The active user base grew from approximately 59K to 77K during the quarter.
Pokémon UNITE by The Pokemon Company demonstrated a significant drop in weekly revenue from $35K in late September to about $7.6K by the end of December. Downloads showed a similar decline, starting at 89K and decreasing to around 7.3K over the same period. Active users also dropped sharply from 238K to 52K.
Arena of Valor from Level Infinite experienced a mixed performance. Weekly revenue peaked at around $9K in early November but dropped to approximately $2K by the end of the quarter. Downloads saw a significant peak at 18K in late November but tapered off to about 4.2K by the end of December. Active users showed a consistent increase, rising from 4K to 17K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.