AI Insights · Timothy · January 2022
Top 5 Games Performance on Unified Platform in Luxembourg Q4 2021
Discover the performance trends of the top 5 game applications in Luxembourg for Q4 2021, including downloads, revenue, and active users.
In Q4 2021, Luxembourg's gaming landscape saw interesting trends for the top 5 game applications on a unified platform, encompassing both iOS and Android. Here’s a closer look at the performance of these popular games, with insights from Sensor Tower.
MAD FUT 22 Draft & Pack Opener had a moderate start in October with weekly downloads peaking at 1.3K in the first week. Downloads then gradually decreased, ending the quarter at around 172. The app maintained a stable number of weekly active users, starting from 1.5K in early October and reaching approximately 2.5K by the end of December.
Rocket League Sideswipe saw a significant increase in weekly downloads post its late November release, reaching around 1.8K by the end of the month and maintaining over 1.5K downloads per week throughout December. Active user numbers also surged, starting at 153 in the release week and climbing to 6.6K by the end of December.
Subway Surfers experienced a consistent increase in weekly downloads throughout the quarter, starting at 347 in late September and peaking at 976 in the week of December 20. Revenue saw a notable spike in the same week, reaching $513, followed by a drop to $240 in the last week of December. The game’s active users also showed a steady increase, from 6.7K at the end of September to over 9K by the end of December.
Traffic Cop 3D showcased fluctuating download numbers, starting at 332 in mid-October and peaking at 857 in early November before settling around 384 in late December. Revenue was relatively low, peaking at $41 in late October and ending the year at $28. Active users followed a similar trend, starting at 295 in mid-October and reaching 600 by the end of December.
Clash Royale remained a strong performer throughout Q4. Weekly downloads were steady, around 250 to 520, with a peak of 489 in late October. Revenue fluctuated significantly, peaking at $8.5K in late October and ending the quarter at $2.8K. The game maintained a robust active user base, starting at 11.5K and peaking at 12.5K in late October, ending the quarter with approximately 11.9K active users.
These trends highlight the dynamic nature of the gaming market in Luxembourg. For more detailed insights and data, visit Sensor Tower.