AI Insights · Timothy · January 2022
Top 5 Games Apps Performance in France Q4 2021
Discover the performance trends of the top 5 game applications in France during Q4 2021, with insights on downloads, revenue, and active users.
In Q4 2021, the top 5 game applications in France displayed varied performance trends across downloads, revenue, and active users. Here are the detailed insights on each app's performance, according to Sensor Tower data.
Rocket League Sideswipe from Psyonix LLC saw a notable surge in weekly downloads, peaking at around 329K in the last week of November. Downloads then gradually declined to approximately 132K by the end of December. Active users mirrored this trend, starting from just 245 in mid-November and reaching a high of around 724K in mid-December before a slight dip to around 666K by the end of the quarter.
Clash Royale by Supercell demonstrated a strong and consistent performance throughout the quarter. Weekly revenue fluctuated, peaking at approximately $588K in the last week of October and maintaining a steady range between $276K and $534K in December. Weekly downloads ranged from 35K to 79K, with a peak in the week leading up to Christmas. Active users showed a steady increase from about 2.2M at the end of September to around 3.7M by the end of December.
Subway Surfers from Sybo Games ApS had a varied download trend, with a significant spike to approximately 96K in the week before Christmas. Revenue remained relatively low, fluctuating between $1.7K and $3.5K throughout the quarter. Active users increased steadily from around 1M in September to about 1.4M by the end of December.
Count Masters: Crowd Runner 3D by Freeplay LLC saw consistent weekly downloads, with a notable increase to approximately 80K at the end of December. Revenue remained modest, peaking at around $186 in mid-December. Active users showed a slight decline in November but recovered to reach about 176K by the end of December.
Lastly, Water Sort Puzzle from IEC GLOBAL PTY LTD experienced consistent weekly downloads, peaking at around 66K in early October and stabilizing around 44K by the end of December. Revenue showed minor fluctuations, with a peak of $347 in early October and a slight dip to $201 by the end of December. Active users remained relatively stable, ranging from about 94K to 128K.
These trends highlight the dynamic nature of the mobile gaming market in France during Q4 2021. For more detailed insights and data, visit Sensor Tower.