AI Insights · Timothy · January 2022
Top 5 Games Apps in Finland Q4 2021: Unified Platform Performance
Explore the performance of the top 5 game apps in Finland during Q4 2021, highlighting key trends in downloads, revenue, and active users.
The performance of the top 5 game applications on a unified platform in Finland during the fourth quarter of 2021 reveals intriguing trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the gaming landscape in the region.
Clash Mini from Supercell saw a notable launch week with weekly downloads reaching approximately 279K. However, downloads declined steadily, ending the quarter at around 1.4K. Revenue peaked during the launch week at about $47K and then decreased progressively to roughly $2.9K by the end of December. Active users followed a similar trend, starting strong at approximately 247K and tapering off to around 53K.
Roni the Miner, published by Johannes Linnama, experienced a significant drop in weekly downloads from around 56K in the first week to roughly 1.8K by the end of the quarter. Weekly revenue also showed a downward trend, starting at about $2.4K and ending the quarter at approximately $474.
Clash Quest from Supercell exhibited a relatively stable performance in terms of active users, maintaining around 13K to 16K throughout the quarter. Downloads peaked in early November at about 11.7K and then declined to approximately 560 by the end of December. Revenue fluctuated, with peaks around $1.9K in early November and ending the quarter with approximately $1.5K.
Subway Surfers by Sybo Games ApS showed a consistent increase in active users, peaking at approximately 93K in mid-December. Weekly downloads also saw a significant rise, reaching about 7.2K in the same period. Revenue, although modest, showed a gradual increase, ending the quarter at around $467.
Rocket League Sideswipe from Psyonix LLC, launched in late November, saw a surge in weekly downloads to about 15.7K in early December. Active users peaked at approximately 40.7K in mid-December but slightly dropped to around 33K by the end of the month.
These insights highlight the dynamic nature of the mobile gaming market in Finland during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.